Jumat, 12 Februari 2010

Review of Operation Flashpoint 2: Dragon Rising

Operation Flashpoint 2: Dragon RisingI had great expectations on this game. I loved the original Flashpoint, but this just doesn't cut it.
I'll keep myself real short. This game is not a 5-star game like its predecesor, because:

1. It's just not as exciting as FP1. You don't feel as much in controll and your AI co-players are stupid. I dont know if its because of bugs but often they'll end up just about anywhere when given the orders to form different formations, and when they end up going in front of you into the killing fields and not taking cover and getting killed, well then it becomes annoying.

2. Your AI co-players will spot enemys 400 meters away while you will unlikely spot any farther away than 50 (unless your co-players hadn't spotted them first or the enemy fired at you, which they will long before you would have noticed them).

3. Its difficult. Alot of missions are hard for the sake of being hard. Often giving orders and using tactics doesnt make any difference. You might be placed 300 meters away from your enemy who is lined up behind fortifications with machineguns. Perhaps you can flank them but that would take like 20 minutes and although realism is often positive, it just becomes tedious keeping your forward-movement key pressed for that long while sitting back in your chair. Videogames are not real life and never will be.
Anyway, your only choice, (if you dont have art-support, which is awsome to watch) is to lie there and shoot back. If you dont want to lie there forever waiting for your teammates to use up all their ammo, you better start killing. In FP1 your teammates were good shots. Not here.

4. Lots of bugs.

5. Driving vehicles SUCKS. you're locked at looking straight ahead and cant use the mouse to free-view! And the stearing is so sensitive that any sudden turn will make your vehicle spin. Didn't the creators test-play this game before it was released???

5. Shooting the assultrifles is boring and thats the kind of weapon you'll use most of the time. It's difficult to hit, and I guess thats positive (its not a shoot-em-up game) but if it was "fun hard" it wouldve been great! but its just hard, and boring. the enemy AI usually just stand around doing nothing, even when they fire and get fired upon.

5. Sometimes checkpoints are too far between, and the reason I think people would want to have them closer together is not just because it takes time to replay, it's because its pretty BORING to replay alot of parts, which is basically why I give this game only 3 stars.

ps. Battlesounds are REALLY good.



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