Rabu, 21 April 2010

Review of Darkest Of Days

Darkest Of DaysThe game isn't horrible, but simply a huge let down. If you browse gaming websites or magazines you've no doubt been hearing about this for a few months. It seemed like an awesome idea;you travel through time fighting some of the 'darkest' battles in history, using not only historic weaponry but futuristic tech as well. Basically, there are a few major issues that I took with the game. First, the graphics look quite dated, despite utilizing new Nvidia PhysX technology. But after seeing the sheer number of 3d characters on screen (as high as 300 according to claims, but I would guess I saw around 50-150) you can understand the use of 'dated' graphics. And, honestly that wouldn't be an issue, I love the idea of having that many characters on screen because in theory it would add to the feeling that you are these battles. But, in my experience I never felt like I was in one of these bloody historic battles. Which brings me to my second point...the AI. The game seemed to really skimp in this department. Just running and gunning you may not notice it, but there are times when you can 'sneak' up behind an enemy line...but what happened when I did that was I saw many poorly rendered soldiers just standing there. They weren't shooting the opposing force (which was right in front of them) and they weren't shooting me! In fact they weren't doing anything and if I would shoot one (seemingly helping my side) another soldier would come out of nowhere and instantly fall into place, exactly where the last soldier was. This fact made the game feel like my efforts weren't worth anything and useless. I think the horrible AI could have been overlooked, along with the graphics if soldiers didn't instantly replace the soldiers you killed. Another example of the same issue is when I was sniping soldiers on a ridge. Each soldier I shot was replaced in less than 1 second, by another soldier, and in the exact spot. So, I could leave my crosshair in the place and keep shooting soldiers as bodies piled up. It seems like when you kill a soldier the replacement should take a little longer to come in, or should not fall into the exact same place. Another issue I had was the huge 'open-world' complete with historic maps. That feature seemed worthless most of the time as the game places fences, etc in your way so that you have to stay on a certain path.

All in all, the game is decently fun but don't expect much. The idea is cool but there are much better FPS' out there.



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